Fact or Fiction: Axis & Allies
Axis & Allies is a classic board game that lets you replay the battles of World War II on your dining room table. You might even change history.
Nations whose armies you can control in Axis & Allies include Finland, Brazil and Egypt.
Because they're so weak, there's no point in building infantry units.
Aircraft have the longest range of all the units in the game.
You win a game of Axis & Allies by destroying every unit owned by your opponents, wiping them off the board utterly.
Axis & Allies was created by a German game designer.
Axis & Allies is a classic game because the rules are exactly the same today as when the game was first designed, more than 30 years ago.
Axis & Allies begins in 1942, almost halfway through the war.
Axis & Allies was originally released by a small, independent game publisher.
Units in the game are purchased with play money, in the form of U.S. dollars.
Every territory in the world belongs to either the Axis ot the Allies at the start of the game.
Allied nations can stage joint attacks.
Battles last until one side is wiped out, or until the attacker calls off the attack.
Unit attack and defense values can change depending on what other units are present.
There's no way to change your units' abilities.
In terms of their abilities, all the units in the game are the same from nation to nation.
The best strategy is reactive, producing new units when they're needed and moving units from place to place as the war shifts.
Different territories generate different amounts of IPCs, making some worth more than others.
Axis & Allies is a historically accurate representation of World War II.
In recent editions, the miniatures that represent U.S. bombers are B-17s, made famous by movies like "Memphis Belle."
Units in Axis & Allies represent specific historical units.