Beyond 'Dungeons & Dragons': The Wizards of the Coast Games Quiz
Wizards of the Coast is a behemoth in the tabletop gaming industry, publishing two of the biggest games in the world, "Dungeons & Dragons" and "Magic: The Gathering." But how much do you know about the company's lesser-known and out-of-print games?
This game was originally published in 1959 and focuses on strategic maneuvering among the major European powers circa 1914. Negotiation and betrayal are key elements, along with simultaneous turns in which moves are written down secretly by each player.
This collectible card game (CCG) is based on a popular website that allows players to collect creatures and animals by playing a variety of online games.
"Neopets Trading Card Game"
"Hungry Hungry Hippos"
Players take on the roles of the secret rulers of a city set in the Forgotten Realms "D&D" campaign setting in this board game, gathering different types of adventurers and using them to complete quests and build new areas of the city.
"Lords of Waterdeep"
"Shadows Over Camelot"
What is the title of the first (and, as of 2016, only) "Lords of Waterdeep" expansion?
"Scoundrels of Skullport"
In this (mostly) cooperative game, players must escape a haunted mansion that's different each time the game is played, as is the supernatural threat involved. One player is a traitor, working to murder or otherwise hinder the other players.
"Betrayal at House on the Hill"
Richard Borg designed this board game, which uses a variety of plastic miniatures and variable terrain tiles to recreate several battles from the American Civil War with a relatively simple combat system.
"Terrible Swift Sword"
The cards in this collectible card game are pentagonal pieces of flexible plastic, with some transparent areas that allow cards to be stacked and combined. The players represent demons trying to bring about the apocalypse.
"Vampire: The Eternal Struggle"
This short-lived collectible card game is based on a Korean online role-playing game (RPG) in which players traverse various continents while battling monsters. Card types include characters, pets, monsters and bosses.
"Gundam War Collectible Card Game"
A young wizard and the school of wizardry where he and his friends have magical adventures provides the setting for this collectible card game.
"A Game of Thrones"
"Harry Potter Trading Card Game"
This board game is an update to a classic game of global domination, only this version has space stations, commanders, more territories to conquer and a turn limit to keep the game from going on forever because someone is holed up in Australia.
"Axis & Allies: MechaWar"
"Risk 2210 A.D."
"King of Tokyo"
This game was first released in the late 1970s and is basically a simplified board game version of "D&D," with characters of different classes traversing catacombs while battling monsters. Wizards of the Coast rereleased it in 2012.
A bizarre postapocalyptic world filled with mutants and remnants of old technology is the setting for this RPG.
"Call of Cthulhu"
"Changeling: The Dreaming"
Players of this miniatures game create their own army of monsters, with different abilities represented on cards. The game board is created by arranging dungeon tiles, and the rules are based on the earlier "Dungeons & Dragons Miniatures" game. It was sold in sets with names like "Blood of Gruumsh" and "Tyranny of Goblins."
This collectible miniatures game is based on a renowned World War II strategy board game and includes separate expansions for naval and aerial battles called "War at Sea" and "Contested Skies."
"Axis & Allies Miniatures"
This lavish board game is set in the titular home of vampire lord Strahd von Zarovich, and contains numerous scenarios that can be played solo or cooperatively with up to five players.
"Realm of Dread"
"Castle Ravenloft Board Game"
One of Richard Garfield's earliest game designs, this board game has players "programming" robots with a series of incremental movement cards, trying to move their robots around a dangerous, shifting factory.
Players bid on various rooms and gambling implements to try to build the most successful casino in this board game.
This "Risk" variant features pantheons of ancient deities vying for global supremacy, instead of the nations of the original.
"Risk Deities & Demigods"
This collectible card game was the (ultimately unsuccessful) relaunch of the "Duel Masters" card game in the U.S. "Duel Masters" had been massively popular in Japan but was discontinued in the U.S., until it was rereleased in 2012 with a new brand name.
"InuYasha Trading Card Game"
Players of this collectible card game based on a professional sports league rolled a 20-sided die on various charts to determine the success of pitches and at bats.
Originally published by Avalon Hill, this board game is about giant monsters making their way across the country to smash things and each other.
"King of Tokyo"
"Monsters Menace America"
"Call of Cthulhu"
Richard Garfield designed this card game, in which the players purchase expensive luxury goods and "advertising" spaces on a card collector page.
This ambitious miniatures game pits powerful psychic lords against each other using creatures derived from human emotions and subconscious thoughts.
Four fantasy realms, including the Dark Empire of Karkoth and the Elves of Vailin, go head-to-head in this board game that's sort of like a fantasy version of "Axis & Allies." Two to four players can play, and each realm has unique units and special abilities to aid its warfare.
"Conquest of Nerath"
"Leagues & Empires"
This space opera role-playing game has gone through several editions and publishers in its life. In the early 2000s, Wizards of the Coast published a version using its d20 system. It included sourcebooks like "Starships of the Galaxy" and "Invasion of Theed."
"Star Wars Roleplaying Game"
"Star Trek Adventures"
Only Real American Heroes (or snake-themed shadowy international terrorists) played this collectible card game based on a popular '80s cartoon and toy series.
"Transformers: Collectible Card Game"
"GI Joe TCG"
"My Little Pony: Pony Wars"
Players build and modify giant anthropomorphic mechanical war machines called "mechs" in a future galaxy torn by conflict in this collectible card game, which is based on a miniatures game that was not published by Wizards of the Coast.
"Warhammer 40K CCG"
Unlike most miniatures games, you could find this one on the shelves of your local big-box store. Players create their own battlefield each game by stacking and connecting hexagonal plastic terrain tiles.
"Tide of Iron"
Originally a Milton Bradley game of war in feudal Japan, Wizards of the Coast rereleased it under the name "Ikusa." What was the original title?
This critically acclaimed collectible card game has a cyberpunk setting that pits hackers against corporations. It's considered one of the best CCGs ever made, despite its commercial failure — only the core set and one expansion were ever released.